Build your zone
Every player is handed a zone and a house. Fill its slots with apartments, cement works, steel mills, restaurants, speakeasies and loan offices — then raise the house to hold more men.
Three Families. One City.
New York, 1931. The Commission has carved the city into three. You start as nobody — one block, a handful of men and a debt to pay. What you build from there is yours to keep, or someone else's to take.
Empire Mafia is a real-time strategy MMO you play in a browser. No download, no install. The world does not pause when you close the tab — your men keep working, and your rivals keep moving.
Every player is handed a zone and a house. Fill its slots with apartments, cement works, steel mills, restaurants, speakeasies and loan offices — then raise the house to hold more men.
Thugs, drivers, thieves, pushers, lookouts, bodyguards, bookkeepers and hitmen. Numbers lose to composition: the right five men beat the wrong fifteen.
Run liquor across the state, collect from the gambling dens, shake down the block, move product. Every crew on the road is money in motion — and a target.
Territory changes hands three ways: by force, by money, or by cunning. Hold a block and you set the tribute every business on it pays — including your rivals'.
From Kid to Godfather. The first half is earned by work. The top is taken from someone who already has it.
Nobody is self-sufficient. Food feeds armies, cement builds them, steel arms them — and all three move through a market run entirely by players.
Three houses divide the city. You pick one — and you can change your coat later, though the whole town will know you did.
The clock runs forward. In December 1933 Prohibition ends, liquor collapses overnight, and every empire built on booze has to reinvent itself or fall. Whoever saw it coming takes the decade.